The first scene we watched was WALLE, in this scene I focused mainly on the animation techniques in this scene. The main Techniques I saw included Anticipation, Exaggeration, Staging, spacing and timing and the squash technique.
The Squash technique was used when the light jumped in the air and landed and to show the impact of landing the light squashed on impact.
The anticipation technique was used when the light was jumping. It bent down in order to get a spring off of the the I in Pixar. It was also used when WALLE knocked on the light, the robot had to move his hand back in order to give the tap to the light. It was again used when WALLE's body moved in the direction to go right before his head. This meant we anticipated him to then turn his head that was and go in that direction.
Exaggeration was used when WALLE tripped on the R in Pixar, his reaction is exaggerated because as he is a robot there is no facial expression to show how he is feeling. However when he trips on the R he reacts by flailing his limbs and then going into his body like a Turtle. Again this shows the fact he is scared by acting out the metaphor 'going into his shell'. Exaggeration is also used when the light's bulb goes out, the reaction of the head of the lamp is one of confusion as it is moving franticly.
Staging occurs when both WALLE and the lamp are in the centre of the screen meaning our attention is drew to them.
Spacing and timing is used when the lamp slows down to stop and look at the I. there would have been lots of small clips in order to show the rapid de-acceleration of the lamp.
The second scene we watched was the One Man Band. This scene was used to show the camera angles used and the effect of them. Many camera angles were used and this is a few of the ones I saw, accompanied with screen shots.
 |
| Close up high angle shows innocence and size |
 |
| Longshot shows opposition of two guys |
 |
| Longshot shows lack of people and location |
 |
| Over the shoulder objective angle shows size area of focus |
 |
| Point of view shows the One man band looking at empty cup |
These were just a few of the many defining camera angles in this short clip. However each are important to add to the audiences perspective of the actors in the animation. The first picture is a high shot close up on the young girl. The angle gives you as the audience the perspective that the girl is small and innocent.
The second picture shows the polar opposites of the two one man bands, that they are so far away from each other and on opposite sides of the circle. It gives the audience the perspective that they are enemies in conflict.
The third picture is again a longshot that gives the audience a perspective of the location that the guy is in and also that the One man band is on his own without an audience to perform for.
The fourth picture is an over the shoulder shot to show the One man band's attempts to get the girls attention.
The last picture is a point of view shot, showing that the One man band is looking at his empty cup, wondering why he is performing when there is no reward.
Having learnt about these new techniques and after reviewing my storyboard I think I can improve the animation by using these techniques. I think I can include longshots at the beginning of my animation to set the scene and allow the audience to know where the scene is setting place. I also think I can use point of view shots to get the perspective of the captains flying the ship to get the audience more involved. Another technique I think I could use would be that angles of the camera's to give the ships status. By coming at a low angle on the XWing I think that would give the audience a perspective that the ship is bigger and more intimidating then the Tie Intecepter when following it. Viewing the inteceptor from a high angle would also make it seem weak and smaller compared to the Xwing. An animation technique I could use would be spacing and timing to show acceleration and deceleration in the spaceships. Also I could use staging to give the ships the centre of the camera to give that audience the main object in the scene. Some of the techniques learnt today include human movement and facial expressions, this means it would be hard to incorporate this in my animation, however the others that have been learnt will be very useful in my animation.